Formats: PC, PS3, 360, Wii
My Role: Junior LEGO Models Artist
Software used: Autodesk Maya, Adobe Photoshop, Inhouse tools and engine
Description of roles and tasks:
My role largely consisted of the modelling and setup of LEGO vehicles and props throughout the game and cutscenes. Creation of decals in photoshop to be applied to models, and also the in game setup of the vehicle handling.
- LEGO vehicles modelled, optimised and set-up ingame
- Decal and texture creation
- Cutscene LEGO prop creation