Formats: PC, PS4, XBONE, PS3, 360, WiiU
My Role: LEGO Model Artist
Software used: Autodesk Maya, Adobe Photoshop, Xnormal, Inhouse tools and engine
Description of roles and tasks:
The first game that we had created with an open world hub meant LEGO vehicles were much more prominent in the game bringing new challenges. I developed my skills through overcoming tight memory budgets whilst still bringing new ideas of setups and content to the game.
Whilst still covering a largely generalist role I was still also creating baked LEGO characters, worked heavily on the introductory ident by creating LEGO versions of brand logo formations and other cutscene models.
- LEGO vehicles and props modelled, optimised and set-up ingame
- Modelling, optimisation, texture baking for LEGO The Destroyer character Model Design by Carl Greatrix
- Decal and texture creation
- Cutscene LEGO prop creation
Examples of my work:
LEGO Destroyer LEGO Model Design by Carl Greatrix
The destroyer character featured in Marvel's Thor. I was responsible for the modelling and texturing for this model.