Jeff Hatton :: Portfolio :: LEGO Batman 2

Formats: PC, PS3, 360, WiiU, Wii

My Role: Junior LEGO Models Artist
Software used: Autodesk Maya, Adobe Photoshop, Xnormal, Inhouse tools and engine

Description of roles and tasks:
By far my biggest challenge to date was working on the LEGO Joker robot character, a huge model that required remodelling as a low poly mesh, baking out the LEGO normals and texture creation. Overcoming the unique challenges working with LEGO brings, and coping with design changes throughout the process to create a model that has been made appearances in other games since.

Main Responsibilities:
- LEGO vehicles and props modelled, optimised and set-up ingame
- Modelling, optimisation, texture baking for LEGO Joker Robot Character Model Design by Carl Greatrix
- Decal and texture creation
- Cutscene LEGO prop creation
- Bugfixing