Formats: PC, PS4, XBONE, PS3, 360, WiiU
Website: http://videogames.lego.com/en-us/lego-the-hobbit/about/features
My Role: LEGO Model Artist
Software used: Autodesk Maya + MEL script, Adobe Photoshop, Xnormal, Inhouse tools and engine
Description of roles and tasks:
My biggest task by far during this project was the modelling and implementation of the LEGO storm giants that was described as a 'highlight of the game' in a RockPaperShotgun.com review. I was responsible for the modelling and texturing of the huge characters that also became the environment the gameplay took place upon, with bricks and textures that lodded with custom mip-maps to give two true-scale LEGO transition as the camera got closer or further away.
During my time of this project, I began getting interested in MEL scripting, and began creating a set of simple tools that began speeding up easy repetitive tasks in team workflow.
Main Responsibilities:
- LEGO vehicles, weapons and props modelled, optimised and set-up ingame
- Modelling, optimisation, texture baking for LEGO stone giant character
- Setup of the Stone Giant as a level, including terrain and ingame gadget triggers setups
- MEL scripting to optimise in-team workflows
- Decal and texture creation
- Cutscene LEGO prop creation
- Bugfixing
Examples of my work:
LEGO Stone Giant
I was responsible for the modelling and texturing of the huge characters that also became the environment the gameplay took place upon, with bricks
and textures that lodded with custom mip-maps to give two true-scale LEGO transition as the camera got closer or further away.
- Modelling
- Texturing